The aesthetic makes it appealing to anyone interested in history, especially with Age of Empires II's campaign that focuses on actual historical events, with embellishment. Part of what made Age of Empires such a success is that it attracted players that weren't normally into RTS games, or video games in general. Related: Why Age of Empires 3 DE Is Changing Its Native American Civilizationsīefore the release of Age of Empires, the RTS genre mainly focused on sci-fi and alternate time-periods. It's little wonder that Age of Empires II went down as one of the best RTS titles ever made, and it still has an active player base to this day. Age of Empires II doubled down on that idea of city-building, giving players more options than ever for structuring out their city, including the powerful castle which produces units and acts as a massive defensive structure. These two featured changed the game enough, but there's an entire list of other changes and enhancements the sequel made on the original game. The town bell allowed players to hit a single button to make all villagers garrison in the town center or towers, while the idle villager button instantly let players know when a villager is idle, letting them retask them immediately. On top of a strong single-player offering, Age of Empires II added vital features to the RTS, like the town bell and idle villagers button. If Age of Empires 4 is a success, hopefully, Microsoft will consider giving this classic another shot.The first Age of Empires was the blueprint, but Age of Empires II is where Ensemble perfected everything. Everything about Age of Mythology is so imaginative and unique, and there's still is no other RTS title quite like it. A particular highlight makes players fight to slow down a Titan from destroying villages until a legendary dragon called the Nidhogg can be summoned to fight it. The story of Age of Mythology may not go down as an all-time great narrative, but it's perfectly serviceable, especially in light of the fantastic gameplay.Įven by today's standards Age of Mythology holds up, but it's a pity that Ensemble never had the chance to return to the property. The Titans expansion for Age of Mythology only made things even better, with very unique missions that required players to take down titans. Across the campaign's 32 levels every one manages to bring unique objectives and twists, and the game does a great job of giving players time with each of the three civilizations. One level has players playing tug of war with a piece of Osiris, trying to get it to their base, while another has players training an army to capture and hold a Dwarven Forge. All of this combined makes Age of Mythology's gameplay far more dynamic than Age of Empires, and coming up with a strategy for each civilization is vital.Īs impressive as the core gameplay of Age of Mythology is, Ensemble did a fantastic job adapting it into a campaign, and making each and every level unique. For example, the Greeks have the Bronze power that buffs all basic units with bronze armor, while the Egyptians have the Ancestors power that can raise skeleton soldiers at the selected location. Layered on top of all these differences are god powers, instant use powers that can apply powerful benefits for players. The Norse, on the other hand, are focused on being an entirely mobile civilization as they can gather resources anywhere with Ox Carts, and gain favor through heroes fighting. The Egyptians can gain favor more easily resulting in more myth units, and they can heal units with the Pharaoh and Priests. The Greeks focus on military might with strong heroes and units that are more expensive than the other two. The sheer variety in the three civs is astounding, as there's no crossover in unites whatsoever between them. This decides what starting myth units and research players have, and as they advance to subsequent ages players get to choose minor gods to worship which grants different units, god powers, and research. Gods make up the core foundations of Age of Mythology, as players pick a major god to worship at the start of a match. The three civilizations (Greek, Egyptian, and Norse) play entirely different, from having completely different units, to god power and research. By comparison Age of Mythology has a smaller roster of playable civilizations, but the variety is through the roof. Age of Empires has a massive roster of civilizations, each of which has its own unique quirks and bonuses.
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